Predicting the Creation of Video Game Characters for Males and Females

dc.contributor.authorCassidy, Alexandra
dc.date.accessioned2026-02-23T20:37:31Z
dc.date.available2026-02-23T20:37:31Z
dc.date.issued3/8/2019
dc.description.abstractMales and females play video games in similar numbers (ESA, 2017). There are differences in the games and genres favored by each however (Yee, 2017a) with females being less likely to prefer shooter and sports games and to prefer fantasy games. The reasons for this disparity are not well understood. One possibility is the greater flexibility in character selection and creation for some genres may be a factor. On average male preferred genres are known for presenting females in a sexualized manner for example (Lynch et al., 2017). We examined the characters female and male players created when given information about the genre of the game they would play (e.g., fantasy, first person shooter) and details about the setting of the game (e.g., winter). Participants used a character creation program that permitted modification of body characteristics, selection and modification of clothing, and selection of accessories (e.g., weapons).
dc.description.departmentSouthwestern Oklahoma State University
dc.identifier.otherMathematics and Science.Psychology.18
dc.identifier.urihttps://shareok.org//handle/11244/342262
dc.relation.ispartofseriesMathematics and Science
dc.subject.keywordsPsychology
dc.titlePredicting the Creation of Video Game Characters for Males and Females
dc.typeAbstract

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