Where Do Amateurs Go to Become Pros? A Comparison of the Current Competition Systems in Collegiate Esports to Traditional Collegiate Sport Environments
| dc.contributor.author | Fisackerly, Wil | |
| dc.contributor.author | Hwang, Yongjin | |
| dc.date.accessioned | 2026-08-18T20:14:09Z | |
| dc.date.issued | 2024-04-04 | |
| dc.description | This study examines how talent moves from nonprofessional play into professional leagues by comparing collegiate esports structures to traditional American collegiate sports. It analyzes the governance, competitive pathways, and institutional ecosystems of varsity esports programs alongside established NCAA frameworks. The findings highlight key structural gaps and developmental differences in how collegiate esports functions as a feeder system for professional competition. | |
| dc.description.abstract | Researchers are interested in how the collegiate esports model can follow that of the traditional sports talent pipelines. This piece seeks to conceptualize the manifestations of collegiate esports unique from traditional sports, as it integrates into the higher education model. In the current esports ecosystem, game developers own all intellectual property associated with the games and thus run the operations of leagues and/or tournaments themselves. Because of this, the pipeline seen in traditional sports is not transferrable or mimicked in the collegiate esports realm. The result is unique considerations for higher education administrators and coordinators regarding the retention of players and their recruitment from other institutions and professional circles. This line of research will lay the foundation for future studies in collegiate esports and assist in building the literature on the esports ecosystem. | |
| dc.description.peerreview | Yes | |
| dc.identifier.bibliographicCitation | Fisackerly, W., & Hwang, Y. (2024). Where Do Amateurs Go to Become Pros? A Comparison of the Current Competition Systems in Collegiate Esports to Traditional Collegiate Sport Environments. Journal of Electronic Gaming and Esports, 2(1), Article jege.2023-0009, jege.2023-0009. Retrieved from https://doi.org/10.1123/jege.2023-0009 | |
| dc.identifier.doi | 10.1123/jege.2023-0009 | |
| dc.identifier.uri | https://shareok.org/handle/11244/342893 | |
| dc.language | en_US | |
| dc.relation.isPartOf | Journal of Electronic Gaming and Esports | |
| dc.relation.isPartOfSeries | Volume 2: Issue 1 | |
| dc.rights | Attribution 4.0 International | |
| dc.subject | collegiate esports | |
| dc.subject | talent pipeline | |
| dc.subject | sports governance | |
| dc.subject | intercollegiate athletics | |
| dc.title | Where Do Amateurs Go to Become Pros? A Comparison of the Current Competition Systems in Collegiate Esports to Traditional Collegiate Sport Environments | |
| dc.type | Article | |
| ou.group | Michael F. Price College of Business |